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DOUBLE DRAGON 2 NES NORMAL DIFFICULTY PLUS
The most notable changes though (other than the complete lack of co-op) is the fact only 2 enemies could be on the screen at a time and both the same plus weapons disappear every screen. The NES version (developed by Technos Japan) being seemingly the first of the ports had many limitations other than the obvious graphical ones (which are quite alright) and the audio (which I argue is pretty damn awesome). I’d personally recommend playing emulated so you have infinite continues and can make it to the final boss without any frustrations, having a 2nd player is a nice idea as well. Overall its a great game despite being quite difficult and potentially being quite short. However you could say to truly play through the whole game you had to play 2 player, if both complete the game together you actually end up in a 1 on 1 fight between the 2 characters (with life refilled and a single life) with the winner being the one who gets with Marian. The ‘final’ boss however seems to be a good example of a sudden difficulty spike considering he carries an insta-kill machine gun that obviously never gets dropped (because then it’d be easy for the player instead). Its mostly not fake difficulty though since enemies could simply do the same as you could which included things like throwing you down bottomless pits as well as simply wieding weapons.Įven some bosses weren’t safe from instant death, for example the 2nd boss is fought near a conveyor belt and by getting him to follow me on it and suiciding he walked down the hole as well winning me that level without actually touching them.
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If you were to play emulated where you effectively have infinite lives you might feel that the game is quite short with only 4 levels aka missions which seamlessly blend into each other but difficulty wise you’d need to try quite a few times if you wanted to win the game with a good score (since it resets to 0 every time you continue). There were 2 controls in particular that seemed a bit odd though, first was that when grabbed to punch out of their grip you had to use jump and the second was that your jump attack was always a flying kick and the attack buttons merely specified the direction. This included cool things like using kick until you grab and then using punch to throw the opponent. Music was also quite a good thing which fit the gameplay and it isn’t drowned out by the continuous action either.Īs for controls it was really easy to get used to (even emulated) with a jump, kick and punch as well as different moves by doing combinations plus the fact you’d grab opponents a lot. Graphics are alright and its interesting to note that there is blood but its not that noticeable (bloody mouths when getting beaten up for example) and the backgrounds were also nicely put together with plenty of details. Getting into gameplay it starts off which is what is essentially a small cutscene where the female character Marian is kidnapped which honestly is all old games needed to set up a story aka “Go beat up bad guys and save ”. Oddly if you add a coin the music stops and it no longer changes screen although its obvious you’d go straight into the game after doing so. If you leave it there’ll be a little bit of gameplay from the first level as well as a leaderboard.
![double dragon 2 nes normal difficulty double dragon 2 nes normal difficulty](https://tcrf.net/images/6/6f/Double_Dragon_II_-_The_Revenge_(J)-3.png)
It was converted to many different consoles as well.Ĭan’t really say there’s much on the title screen on an arcade game but the music was nice and the logo was awesome (although the fact “Double Dragon” covers one of the dragons faces does bug me a little bit). It is said to be a spriritual successor to an earlier Technos game known as Renegade outside Japan with Double Dragon adding things such as 2 player and the ability to pick up enemies weapons once dropped. Double Dragon is a 1987 beat ’em up video game developed by Technos Japan and published by Technos in Japan while it was published by Taito outside of Japan.